The goal of the course with this project was to create a replayable interactive model of a complex system. The scenario modeling a real or fictional situation runs with a limited number of changing elements that work on programmable rules of casuality.
The system should encourage and reward replay, with any one outcome opening up curiosity that will motivate the interactor to explore other possibilities. It should provide transparent interactions with feedback that makes clear the effect of the interactor's actions. It should make the state of the system readable at each time step, and make clear what the computer is doing (visibility) when the state changes
The game is a spin-off of Making Movies Matter, a movie team visualization project. The game proposes to utilize the same / similar data into determining variables and action-items that could influence team selection and later evaluating the potential success of the selected team.
In short, the game provides agency and simulation for building a team of cast and crew towards a successful movie.
Game Player: Casting Director / Producer
Simulation of hiring casts, planning and budgeting.
It's a real world simulation of
The scope of the game includes